Games for Global Innovation and Intelligence

It was around this time two years ago that I had begun wondering about a collaborative learning game that might involve role-playing and task completion.  I suggested that the game shouldn’t preach, correct, or in any way disrespect the player’s intelligence, but rather amplify it through teaching the art of content analysis as a form of “participatory entertainment”.   I was learning content analysis at the time with Open Intelligence, but lacked the tools that would accelerate the process.  I was longing for something that didn’t exist and was wishing for a form of education that could provide the kind of collective intelligence I saw attainable when collaborative groups began practicing content analysis and synthesis together.

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Games for Global Innovation and Intelligence

A World of Warcraft for Refining Knowledge

Some have wondered if an MMORPG (massive multi-player online role-playing game) akin to World of Warcraft could connect our minds in a more productive manner.  John Seely Brown is one of them.  In the following video he shares a possibility with Big Think that involves “knowledge refiners” who would use their “personalized dashboards” to measure their performance and self-organize into collaborative guilds.  He suspects that collectively the participants of an enterprising MMORPG could come up with thousands of ideas.

A World of Warcraft for Refining Knowledge

Gaming for a Cure – Computer Gamers Tackle Protein Folding

Games being turned into potential cures! Who knew that crowdsourcing science could be so much fun! 57,000 Foldit players proved that supercomputers don’t stand a chance against their collective intelligence!

“We’re combining computational power and human brainpower to tackle important problems that neither one of them can do alone.” – David Baker, a UW biochemistry professor.

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Gaming for a Cure – Computer Gamers Tackle Protein Folding