It was around this time two years ago that I had begun wondering about a collaborative learning game that might involve role-playing and task completion. I suggested that the game shouldn’t preach, correct, or in any way disrespect the player’s intelligence, but rather amplify it through teaching the art of content analysis as a form of “participatory entertainment”. I was learning content analysis at the time with Open Intelligence, but lacked the tools that would accelerate the process. I was longing for something that didn’t exist and was wishing for a form of education that could provide the kind of collective intelligence I saw attainable when collaborative groups began practicing content analysis and synthesis together.
Some have wondered if an MMORPG (massive multi-player online role-playing game) akin to World of Warcraft could connect our minds in a more productive manner. John Seely Brown is one of them. In the following video he shares a possibility with Big Think that involves “knowledge refiners” who would use their “personalized dashboards” to measure their performance and self-organize into collaborative guilds. He suspects that collectively the participants of an enterprising MMORPG could come up with thousands of ideas.
Games being turned into potential cures! Who knew that crowdsourcing science could be so much fun! 57,000 Foldit players proved that supercomputers don’t stand a chance against their collective intelligence!
“We’re combining computational power and human brainpower to tackle important problems that neither one of them can do alone.” – David Baker, a UW biochemistry professor.