The term stigmergy was first coined by Pierre-Paul Grasse in the 1950s during his his research on termites. He found that a highly complex nest of termites simply self-organises “due to the collective input of large numbers of individual termites performing extraordinarily simple actions in response to their local environment.”
Stigmergy manifests itself in the termite mound by the fact that the individual labour of each construction worker stimulates and guides the work of its neighbour.
Communication is understood as providing the “cognitive context and situation awareness” necessary to collaborate. A strong focus on “process” is said to overlook the “structural context” within collaborative environments, which are just as important.
Process is just one structural context within a broader collaborative environment.
Amplified via Strange Attractors.
“The internet is the nervous system for an organism that is in the process of being born,” says John Perry Barlow, founder of the Electronic Frontier Foundation in talking about “vibrant data.”
Intel’s Vibrant Data project … At Digital democracy, … potential to study patterns of data to learn more about how we build systems of trust and social capital.
Data aggregation can lead to annoying ads on your Facebook page… or it can facilitate new interactions, bringing people together to consume collaboratively, solve complex problems or anticipate emerging issues. How we as a society negotiate these tensions in what is an ethical free for all?
In the new era of data and citizen access, we also need to think about building government capacity and agility to ensure that data is respected, but also to inform government decision making and actions.
An article in EContent Magazine describes of a “proverbial fire hose” that endlessly supplies “junk” data that must be sifted through to discover right, targeted information and relevant intelligence. A report from Basex Research Group is cited, indicating “information overload” is responsible for draining 28% of worker’s time, resulting in an annual productivity loss of “nearly $997 billion”.
We need the capacity to digest and retrieve all this information and we cannot do it alone. It would be useful if the intelligence infrastructure were designed as a game that included “enterprise-ready content curation tools” and machine algorithms that would ensure players effectively “share, collaborate and act upon” gathered intelligence in real-time.
Annotations via eContentMag
Even if you feel like you’re on top of all your content, chances are that you’ve missed some vital information nuggets. Drinking in all the data from the proverbial fire hose is simply no longer an effective way to consume content.
A recent report from Basex Research Group quantifies this wasted time by estimating that workers lose 28% of their time to information overload. That amounts to nearly $997 billion in annual lost productivity for companies.
CIOs and CTOs are increasingly investigating new process and technology solutions that can mitigate the rising cost and productivity losses associated with data deluge.
It’s not just about the volume of information. It’s about finding the right, targeted information in a sea of “junk” data.
Businesses have just started to realize the importance and benefits of aggregating relevant intelligence.
The next step will be to then offer collaboration capabilities on top of content, which enable users to effectively share, collaborate and act upon the discovered intelligence in real-time.
Content curation, through both machine algorithms and human intervention, will become a major integrated part of the enterprise productivity and intelligence infrastructure.
Research suggests we’re less likely to memorize much from the “influx of information,” simply because it’s so readily available online.
“Thinking with computers is a natural extension of that. In the same way you depend on a friend, now you depend on Google,” Daniel Wegner at Harvard, told TechNewsWorld.
Instead, the brain will more often remember where the information can be retrieved, rather than what the information actually is.
“We’re a lot smarter now, and that’s why we use it. We’ve become somewhat addicted because it really extends mental capacities. It’s kind of like a mental prosthetic device that’s better than what you’ve had before,” Wegner said.
According to Paul Reber, professor and director of brain, behavior and cognition at Northwestern University, our brain is wisely strategizing.
“There’s no evidence we are forgetting things more rapidly now than before the Internet. It seems likely that with a much larger amount of information generally around, we are probably trying to remember more. In addition to studying what we forget, it would be important to look at how much we remember,” Reber said.
Wildcat2030 suggests that information overload is destabilizing our minds allowing for the emergence of the hyperconnected mind. He speaks of our increase in fluid intelligence: “the ability to find meaning in confusion … solve new problems … draw inferences and understand the relationships of various concepts, independent of acquired knowledge” ( wikipedia). More importantly, we can “find meaning in confusion”.
A “hyperconnected narrative” is needed, Wildcat2030 adds, “to re-appraise the context of our worldviews”. Our states of minds shaped by narratives which contain “stories within stories”. Through these stories our minds intertwine into “larger framework of co-adaptive consensual adhocracies”. We experience freedom when enmeshed in the coherent and integrated flow space of hyperconnectivity. Our hyper-intelligence helps us think more critically, denying the “rigidity of the Neolitihic mind system”, yet with empathy.
1. Nemetics is based on three fundamentals. nemes, nemiTubes and nemiSpheres. Focus of study is on nemes Exchange called “NemeX”
2.The term neme indicates a superset of replicators in all Complex Adaptive Systems. Replicators are memes, genes, “Lumenes”
3. Memes are replicators in Cognitive Space. Genes are replicators in Physical. Lumenes coined by @openworld in Emotional Space.
4. “Neme” is an acronym for the Learning process of Complex Adaptive Systems. Notice ornot Engage ornot Mull ornot Exchange ornot.
5. Physical Space is said to be Pwaves. Emotional , Ewaves, Cognitive Cwaves. a Neme is said to Collapse ECPwaves to a Neme.
6. A nemiSphere is a snapshot of entangled nemiTubes in which NemeX is constrained by Tacit and Explicit Rules.
7. A nemiTube is that pattern created by the Xchange of Nemes. Called NemeX.
via Twitter / @edKare.
Not clear enough? Try, Imaginal Cells in Nemetics
Try Sean Grainger’s Nemetic application of Complex Adaptive Systems for Resilient Education
“To me complexity is the game of life. And if I am unaware of the rules of the game and how to play the game I would simply act like a dumb spectator to this game of life.” via @dde337
Life is a game, the first rule of which is that IT IS NOT A GAME. – Alan Watts
Governments, companies, and non-governmental organizations (NGOs) are figuring out how to engage citizens in “civic problem solving”. The aim is to derive beneficial strategies, tactics and paradigms that might ameliorate the threats facing the planet and future generations. According to Doug Schuler of the Public Sphere Project, this involves “civic intelligence”, which is a means of bettering society as a whole through interaction, learning, and maintaining knowledge about the world and our place within it.
Continue reading “Cultivating Society’s Civic Intelligence”