Wildcat senses we are on the edge of a Paleolithic Machine intelligence world. This description seems a kind of intuition or “ghostly sensation” that somewhere along the edges of reality an evolutionary age is dawning.
One could ask, are hyperconnected machines beginning to interweave with biological organisms through some kind of cybernetic evolution? Certainly this is possible, as we see smartphones acting as handheld appendages to their user’s brains. Bodies are beginning to engage gestures with the Kinect recognition technology. With Google Glasses, the interface into another world is seen merging with the mind.
Continue reading “Becoming cyborg with modern Paleo-machines”
A report from 2009, from KnowledgeWorks called 2020 Forecast: Creating the Future of Learning caught my attention. It identifies six major drivers of change that might unleash a wild world of learning quite unlike any system of schooling we’ve ever experienced. What I’m finding is that it’s increasingly a story-driven game that places students at the center of their learning experience, much like an MMORPG. In any case, the singularity is one narrative I imagine will drastically alter what it means to be a student interfacing with a world undergoing ecological and economic shifts.
In the section called Altered Bodies we’re reminded that neuroscientists have begun to design neuro-enhancements that might soon provide “customized learning experiences” that push the boundaries of ethics and cognitive rights. Learners are forecast to have “more and more options for modifying their minds and bodies in support of peak performance even as they navigate increasing levels of bio-distress.” I’m reminded of what H.G. Wells would say is urgently needed to prevent our own extinction, “the evolution of a new more powerful type of man.”
Continue reading “Cracking the Future of Education Code (w/ KnowledgeWorks)”